Playtesting is all about getting people to come play your game to see if it engenders the experience for which it was designed. And while the other three types of testing (usability testing, quality assurance [QA], focus groups) are useful and important, in these workshops we will focus on a critical type of testing specific to game and entertainment experience designers: playtesting.
This first workshop focuses on using playtesting to explore a design space. It emphasizes problem finding, exploratory methods, and interpreting qualitative data.
This second workshop focuses on playtesting as a method to iterate and refine an existing design. It emphasizes asking important, accurate, and answerable questions; integrating playtesting into production processes; and making data-driven decisions about game design.
This third workshop focuses on playtesting as a way of negotiating with teammates and with other project stakeholders. It emphasizes understanding what evidence different stakeholders find persuasive, expertise versus experimental results, and communicating effectively about playtest data.