This second workshop focuses on playtesting as a method to iterate and refine an existing design. It emphasizes asking answerable, accurate, and important questions; integrating playtesting into production processes; and making data-driven decisions about game design.
In EXPLORE we introduced four approaches to playtesting: observe, probe, test, and co-design
In REFINE, we will focus on data collection methods for an established game or experience. We will explore: observation, think-alouds, interviews, and surveys.
Contextually looking for player actions, reactions, and changes over play. Remember: Do not interrupt!
Helping a playtester talk through their thoughts as they engage with your experience.
Generating and asking important, accurate, and answerable questions about your experience.
Generating concise and relevant survey questions for your experience.
An overview of how playtesting can be used to refine a game through observation, surveys, interviews, and think alouds.
All worksheets for the Refine workshop. Includes: Workshop overview, Recipe exercise, Generating Playtest Research Questions, and Planning your playtest.
A worksheet intended to help bridge composition activities from Explore workshop with activities from Refine workshop. Given to students three days before workshop.
Once teams have a working model of their game, this worksheet helps them create research questions to refine the game. Given to students during workshop.
A worksheet that takes designers step by step through planning their playtest. Given to students during workshop.
This guide provides information on writing successful and effective survey questions, creating survey flow and layout, calculating response rates, tips for increasing response rates, and the pros and cons of online surveys.
By: Kathleen Gomoll
Users should be involved in interface design. But how many people practice what they preach? Until I started observing users, I didn't know the excitement, the value, and the ease of involving users in design.
By: Hans Irtel
An explanation of a pictorial rating system used to obtain self-assessments of experienced emotions on the dimensions affective valence, dominance and arousal.
By: Karl Wuensch
An overview of observation techniques and an in-depth inspection of reliability, validity and scaling.