Assistant Professor | HCI Institute and Entertainment Technology Center
I study the psychology of games, focusing on the way specific game design decisions affect how players think and feel. I also help design games that change people's lives for the better. I study how games can change the way people think, feel, and behave; my other research interests include creativity, gender, mobile technologies, and community design.
Professor | HCI Institute and School of Design
I am interested in what design patterns make educational games more engaging and more effective. I am interested how the role of social play (such as scorekeeping and leaderboards) and the role of choice (such as order in the game and opponents) affects the success and outcomes of the game.
Teaching Professor | HCI Institute and Entertainment Technology Center
I am interested in the development and evaluation of transformational games, especially in the areas of education and health care. Recently, I worked on games for early science education as part of a DARPA ENGAGE grant, and investigated entertainment technologies for health as part of a TATRC grant.
Research Assistant | Graduating Junior | Computer Science & Art
I am focused on attaining a holistic set of game development skills. Over the Summer of 2013, I interned at Maxis and worked on The Sims 4 (UI engineering). Over the Summer of 2014, I interned at 343 Industries and worked on the Halo Channel and Halo 5: Guardians (campaign engineering). Following graduation this May, I work at Xbox as a software engineer.
Research Assistant | Junior | Art & Game Design
I explore the potential of play to create meaning and metaphor through toys, games, and other play systems in sculptural and digital forms. I am interested in the spiritual significance of play and its intimate connection to humanity.